Shape
02

Model behavior designer 101 → 201.

Twelve micro-lessons that pair a short explanation with a hands-on playground to explore the concept. Read in order or jump around.

13 of 13 lessons live

00
5 min read

Get your key

Bring your own model access. Five minutes to set up, then every playground is yours.

Playground — SetupOpen →
01
6 min read

Prompts as design

A prompt is a design variable. Treat it like a brand-voice swatch, not a magic spell.

Playground — Diff ModeOpen →
02
5 min read

Voice & tone

Style is composable. Move warmth, verbosity, energy, directness as independent dials.

Playground — Tone DialOpen →
03
7 min read

Personas for AI

Character design isn't decoration. Backstory, beliefs, and blind spots shape every response.

Playground — Persona LabOpen →
04
6 min read

Refusal & boundaries

Where the model says no is a design surface. Over- and under-refusal both fail users.

Playground — Refusal LabOpen →
05
4 min read

Output formatting

Lists, headings, JSON, paragraphs. Formatting is part of voice; pick one on purpose.

Playground — Tone Dial — Structure dialOpen →
06
8 min read

Evaluation

Rubrics + sample sets. Score behavior the same way you score a usability study.

Playground — Eval LabOpen →
07
6 min read

Multi-turn flows

Conversations have shape. Choreograph turns the way you'd choreograph an onboarding.

Playground — Conversation ChoreographerOpen →
08
6 min read

Distributions, not outputs

One output is a sample, not a result. Design against the spread — and find out which clauses of your spec actually hold.

Playground — SpreadOpen →
09
7 min read

Context is the interface

Your system prompt is a fraction of what the model reads. The rest arrives at runtime, from systems nobody designed.

Playground — Context LabOpen →
10
7 min read

Designing agency

Now it does things, not just says them. Where the line sits between acting and asking — and why a policy sentence isn't enough.

Playground — Tool BenchOpen →
11
7 min read

Judging at scale

Hand the scoring to a model and you inherit its biases. Counterbalance it the way you'd counterbalance a study.

Playground — Judge LabOpen →
12
7 min read

Groups, not agents

One agent obeys its policy. Two agents route around it. Group behavior is designed in the room — who can reach whom, who speaks first — not in anyone's prompt.

Playground — RoundtableOpen →